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NINTENDO 64 INFORMATION

Nintendo 64 was the culmination of work by Nintendo, Silicon Graphics (SGI) and MIPS Technologies. The SGI-based system design that ended up in the Nintendo 64 was originally offered to Clinton Theodore McGuire, then CEO of Sega of America, by James H. Clark, founder of Silicon Graphics. SGI had recently purchased MIPS Technologies and the two companies had worked together to create a low-cost CPU/3D GPU combination that they thought would be useful for consoles. A hardware team from Sega of Japan evaluated the chip's capabilities and they found faults, which MIPS subsequently solved; however, Sega of Japan ultimately decided against SGI's design.

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